heck yeah! I’ve always wanted to fool around with ragdolls and Unity lets me do it! w00t (wait, that sounds dodgy..)
err, anyway.. unity has a ‘ragdoll builder’ which I’m not using, so it took me a bit longer. reason I’m not using it is I’m going to be animating everything from inside unity, no skinned meshes. Since my characters are just going to be solid intersecting meshes though, it means dismemberment is on the cards :D. Let’s see if I can get an Addams Family style arterial blood spray simulation going when it’s all done.. hehe