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update, whaa?

slow progress on squad shooter :). just picking up the pace again after a lull..

It’s playable if you check out this thread: http://forums.tigsource.com/index.php?topic=18067.0

pic of new explosions:

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new tile gfx test

testing out new level graphics!

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Char Design pix

Wideboys

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automatic tile placement

this pic shows a little bit the automatic tile recognition system I’ve made for the squad shooter.. basically, the level design is a simple 64×32 image, and everything else is interpreted by the system- corner pieces, t-pieces, etc

the point of all this is that level design becomes really really quick, and there is no feeling whatsoever of lost work when redesigning an entire area. It’s been a bit tricky (for me) to set up, but I’m sure it’s going to pay for itself in terms of speed and number of changes that can be made

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concept doodles

some dudes:

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tactical space shooter prototype

first screenshot and vid!

http://www.youtube.com/watch?v=HOuNY0pYrOw

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new TGOD screenies

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new TGOD prototype screenshot!

playable at: http://forums.tigsource.com/index.php?topic=17305.0

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new prototype pic and vid

yo! new pix 🙂

this version’s not playable yet, but here’s a vid and a screen:
(slowdown is from vid capture)
http://www.youtube.com/watch?v=5mMj3FTOTnM

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some bear concept art

it’s a bear in a combat suit