Categories
Antares Universe

RotateyCube!

Check out my first masterpiece! A rotating cube! woo

ok, it’s kind of boring *but* it doesn’t just rotate at a regular rate, it rotates as per a graph I’ve made, so I can control it’s rotation in different ways, over a time period I choose.

here’s the explanation in Antares editor view:

onwards and upwards eh 🙂

Categories
Antares Universe

First Hurdle

Ok.. I’ve run into a bit of a problem with the first simple Antares tutorial. the video shows 2 types of ‘rotate’ nodes, but the current version sports no less than 9.. and I can’t find any which seem to match the one used in the video. How I make my box rotate??

left side of the screen is me desperately opening ALL THE ROTATES, in search of the elusive ‘RotatePerSecond’ input..

EDIT: ok, looks like ‘RotatePerSecond’ may have originally been on the ‘transform do’ node, but made into its own ‘smart node’. So possibly the video is out of date? not quite sure

Categories
Antares Universe

Learning Unity + Antares Universe…

hokay! I’ve decided to try my hand at learning Unity, I have some big doubts about my future with Quest3d, despite how much I love it. They just don’t seem to see me as their desired customer type, and the features coming to Quest 5 really don’t interest me.

I’m taking a look at the Unity plugin Antares Universe- it looks very interesting, and seems probably the closest to Quest’s workflow of the Unity visual editors. It seems a lot more fundamentally Object Oriented than vanilla Quest, but I welcome that as I was interested in learning OO for quest, but hate the system they implemented for it. I’ve found some kind Quest ex-pats who use Antares, and they are willing to help me re-adjust- so fingers crossed it goes well!

I’ll try to document my progress with updates here, I’m sure it will make interesting reading for current Quest users, and maybe anyone new to Unity/Antares.

cheers! -Rich

Categories
Uncategorized

‘functionality’ update due soon

hey all! first PSC update is due soon (anywhere from today to monday at a guess, takes time to get approved. will post when it happens), which deals with some functional details like resolution options and key bindings. Hopefully I can move onto some more fun stuff now for the next update!

here’s the changelog:

– faster initial game load
– added key customization menu
– added resolution options at startup
– added keys for instant merc-switching (default 1-4)
– fixed ‘infinite credit’ spawning bug
– fixed bug involving interaction of grenade select menu and console display
– fixed bug allowing escape into the void at first entry airlock
Categories
Uncategorized

moar art!

damn, I’m having a good time of it with the fan art submission lately 😀 check out this awesome pixelly piece by Peter Queckenstedt:

Categories
Uncategorized

More Art!

This ace pic is by Julian, giving our Merc a traditional media spin- posted in the PSC comments:

Good work!

Categories
Uncategorized

More PSC inspired art :)

This one’s from the Polycount Forums, by Razorb:

Categories
Uncategorized

Fan Art!

w00t! here’s an awesome interpretation of a Merc by the talented Andy Talbot Smith:

Categories
Uncategorized

The Music of Pineapple Smash Crew!

Hi guys, Pineapple Smash Crew is out, and so is the soundtrack! if you love your crunchy chiptune beats anywhere near as much as I do (and that is a lot) you should head on over to Syphus’ bandcamp store ! all proceeds go directly to the artist himself, so please show your love!

Categories
Uncategorized

Drunken Review Time! Dogbomb reviews PSC

Caution: hilarious drunken rambling!

that’s usually my forte, but hats off the to the marvellous dogbomb