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Some Pineapple Flavour Graphics Variation

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Stratus Coverage!

wow, very honoured to get a mention in Rock Paper Shotgun:

http://www.rockpapershotgun.com/2011/08/23/ludum-dare-21-ships-spikes-batpunching/

and Indiegames weblog:

http://indiegames.com/2011/08/freeware_game_pick_stratus_ric.html

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Ludum Dare 21

I entered Ludum Dare 48 hour compo, and damn it was tough work!
the game I made is called Stratus and is about escaping on an airship (the theme was ‘Escape’)

here’s the link and some screenies:
Ludum Dare Stratus Page

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Art Update!

Screens aplenty, new vid!

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model man

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Big Man

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stuff I done today

XX Add directional indicator for directional modules
XX create direction indicator graphic, display in module code
_sb.

XX Add small icon next to cursor for ‘next effect’ of bomb- eg, fire thruster/dir module, or explode
XX use existing module/warhead icons, use bomb status and module/warhead type to determine which icon
NOTES: just placed the icon on the bomb for now

XX create gameplay vid of newest version
XX mail volunteers for testing of new version

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squad! more guys=more guns

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Rich Add Pic

Task list bit boring to look at

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Rich Log Progress

Rich forget what Rich do. Add completed tasks to blog..
——-

XX get the room lock working again
XX debug what’s wrong with the lock: try forloop checking all live characters are in/out of play area
XX add individual player damage and death
XX move health to player list, do damage to individual mercs, test merc death
XX check game over only on *all* mercs dead, not just merc 0
NOTES: turns out there’s something weird going on with the player position on spawn. it seems to move, and it’s initial position
is triggering the lock when it shouldn’t. hacked in a fix for now. close enough >:[
XX extras: for enemies to damage players they need to know *which* they’re damaging. unaccounted for!
— To do this, consider adding and ATTACKS table: similar to the bullets table. attacks last for 1 frame, damage all within radius.
Deferred: for now just check closest player
XX ALSO, need to deal with switching players when one dies
XX ALSO: when a player dies it looks like enemies keep going for them??
XX ALSO: health pickups need to affect new health parameters
XX Add a button to switch between normal wep and tool mode.
// either: use new switch, or go back to weapon type (go back to weapon type). toggle gfx